Rigging Animation

MCP Server

by omer-metin · Added 5mo ago

Claude
11

Install

git clone https://github.com/omer-metin/skills-for-antigravity

Add to Claude

claude mcp add rigging-animation

Quick Setup Config

Copy & paste ready

~/Library/Application Support/Claude/claude_desktop_config.json (macOS) %APPDATA%\Claude\claude_desktop_config.json (Windows)

{
  "mcpServers": {
    "rigging-animation": {
      "command": "npx",
      "args": [
        "@modelcontextprotocol/rigging-animation"
      ]
    }
  }
}

Paste into your Claude Desktop config file, then restart Claude.

About

World-class character rigging and animation systems expertise - skeleton hierarchies, deformation, FK/IK, facial rigs, weight painting, and game engine integration from someone who has shipped AAA charactersUse when "rig a character, character rigging, skeleton hierarchy, weight painting, skin weights, joint orientation, fk ik, inverse kinematics, forward kinematics, facial rig, blend shapes, morph targets, twist bones, deformation, animation retargeting, root motion, bone limits, control rig...

Tags

developmentgoperformanceskill

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