Rigging Animation
MCP Serverby omer-metin · Added 5mo ago
Claude
11
Install
git clone https://github.com/omer-metin/skills-for-antigravityAdd to Claude
claude mcp add rigging-animationQuick Setup Config
Copy & paste ready~/Library/Application Support/Claude/claude_desktop_config.json (macOS) %APPDATA%\Claude\claude_desktop_config.json (Windows)
{
"mcpServers": {
"rigging-animation": {
"command": "npx",
"args": [
"@modelcontextprotocol/rigging-animation"
]
}
}
}Paste into your Claude Desktop config file, then restart Claude.
About
World-class character rigging and animation systems expertise - skeleton hierarchies, deformation, FK/IK, facial rigs, weight painting, and game engine integration from someone who has shipped AAA charactersUse when "rig a character, character rigging, skeleton hierarchy, weight painting, skin weights, joint orientation, fk ik, inverse kinematics, forward kinematics, facial rig, blend shapes, morph targets, twist bones, deformation, animation retargeting, root motion, bone limits, control rig...
Tags
developmentgoperformanceskill